Hitchhiker – A Mystery Game VR

Hitchhiker VR Job Role: Game Design Director Released in 2022 Made in Unity Developed by Mad About Pandas Published by Versus Evil Website Meta Work Breakdown Creating a VR port of a video game in which the player sits inside a vehicle throughout the whole game turned out to be pretty tricky, as it triggered […]

Seed

Seed Job Role: Game Designer Early Access released in 2026 Made in Unity Developed and published by Klang Games Website Steam Work Breakdown Seed dives into different kinds of genres, like RPGs, life simulations, and production-heavy games, and tops it all off with being a persistent multiplayer game. That being said, my work on Seed […]

Yerba Buena

Yerba Buena Job Role: Game Design Director Released in 2026 Made in Unity Developed by Mad About Pandas Published by Focus Entertainment Website Steam Xbox PlayStation Work Breakdown We started the ideation phase for Yerba Buena once we wrapped up the production of Hitchhiker and Hitchhiker VR. As I was now the Game Design Director […]

Hitchhiker – A Mystery Game

Hitchhiker Job Role: Game Designer Released in 2022 Made in Unity Developed by Mad About Pandas Published by Versus Evil Website Steam Xbox PlayStation Nintendo Switch Work Breakdown The production of Hitchhiker started at the same time as I joined Mad About Pandas as a Game Design Intern, which ended up becoming my first full-time […]

The Sounds That Roam At Night

The Sounds That Roam At Night People all over the world are hearing them: strange sounds, combined with weird hallucinations. The Sounds That Roam At Night was the first game I’ve ever worked on and was made during my second semester of university. It was one of five pitches that made it through, meaning that […]

Tesseract

Tesseract Anne Zarnecke

Tesseract An abstract puzzle game inspired by M. C. Escher Tesseract is the third game project I’ve made in university and the first game I’ve worked on which wasn’t based on my own idea. One of my teammates came up with a very level design-based approach, inspired by tough puzzle games like Stephen’s Sausage Roll. I […]

Automata

Automata Anne Zarnecke

Automata​ A Sci-Fi-Adventure about what it means to be a mother.​ Automata was made in my third semester at studying game design and was the project that also sparked my interest in learning how to code. Because of a small team size and some general problems I took on a lot of roles during development, […]